Work in progress… character animation

Meet Limpy, my cursed character animation for a college project. It’s been a long and difficult road to get him this far, as both project and character have limped forward, and there is still much to be done including adding lights and UV mapping!

Limpy was modelled, rigged and animated using Maya 2011. I’d not used this software before so this project came with yet another steep learning curve… where have I heard that before!


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