Pride cometh before a fall, the saying goes, but throughout my time studying how to create in this medium I’ve always been a little short of pride… but not short of falls.
For those without the God-given gift of “natural talent” in this area, and trust me when I tell you I don’t, the way to creating 3D models is strewn with pitfalls. Let’s start with the software in which the magic happens. These are colossal, computer-crashing behemoths of programming, with complicated interfaces, swelled from years of innovation and expansion, redefine the term un-intuitive. Take industry standard Autodesk’s Maya, for example, not only presents the user with several rows of icons framing the stage but also incorporates layer upon layer of secret menu options, only accessible through obscure short cuts as obvious to the newbie as mason’s handshake!
Of course, there is a reason that these programs have become SO complicated, it is because they have become so powerful. In a single application you can build, rig, texture and animate something, you can add particle effects (like dust and smoke), cloth effects (self explanatory, right?), sound and lighting, you can even composite real footage and CG objects! Mind blowing! The product you have on your desktop computer, or even your laptop, is the same thing used to create big name box office animations and VFX spectaculars, from “How to Train Your Dragon” and “Shrek” to “Avatar” and “Transformers” ! None of which is any consolation when you are staring at your early attempt at character creation and wondering why the things arm has suddenly and inexplicably turned inside out! It is like discovering the buried treasure and finding its in a safe with a combination lock!
But it’s worth slogging it out, win your fight with Zbrush, Cinema 4D, Maya, Modo, 3Ds Max and you have the keys to the kingdom! I think for me it is safe to say that the jangle of those keys is still some distance away but this is some of what I’ve managed so far…
Cinema 4D –
… and I’m still only getting started!!