Progressing, some might say evolving, from slugs today I’ve tried creating something with limbs.
“Teddy” by A.R Vincent, copyright 2012
Though I think I’m getting better with the software there are still some things that confuse me – like how to move a second sphere, the best way to make eyes, or how to reselect said sphere/s once they are anywhere near the original mesh. Confusing! I guess I’m just going to have to sit down and watch a few more tutorials. Still, finding a lot to love about Sculptris, perhaps tomorrow I’ll try adding some texture to this less than cuddly teddy bear!
Yesterday, I tried out the basic modelling tools in Pixologic’s free 3D modelling software, Sculptris, and I loved it. It has been awhile since I tried my hand at anything in the 3D modelling arena and it felt nice to be back in the digital saddle. So, having watched some tutorials on the Pixologic website I decided to try something slighty more advanced today.
“Sluggy” by AR Vincent, copyright 2012
Sluggy was my first attempt at modelling an entire being in Sculptris. Granted this being, being a slug, isn’t the greatest stretch but it was a good way to test some tools I didn’t use yesterday and get on to the bit I was really interested in exploring…. painting.
Unlike other 3D software, like Maya or Cinema 4D, both Sculptris and Zbrush have a function which allows you to paint on to your digital sculpture. Though the functions are slightly different, in Sculptris you ‘paint’ on to the model where as in ZBrush you paint on to the texture map on the model, the end result is an experience more like painting. The best part of this is that unlike Cinema 4D where you can assign block textures/colours to a model or Maya where you need to create a texture map (essentially flaying your characters and laying out its skin in Photoshop to paint before sticking it back on him!) you can use different tools to create block colours and textures and fine details and see what they look like in situ. Nice!
Of course this was my first and attempt and it didn’t go entirely to plan. I didn’t really get the hang of masks until I had already made a mess of Sluggy’s eye area and once the damage is done Sculptris is not forgiving. So in order to make the finished image look, well, finished I cheated and moved him in to Photoshop for some ocular repair and a little TLC. They are still not perfect, far from it infact, but this was only supposed to be a quick exercise and I had already committed waaaay more time to it this morning then I intended and work is calling. Perhaps I’ll have time to have another go tomorrow 🙂
Since my computer died and had to be rebuilt earlier this year I have lost one piece of beloved software, Zbrush. Brought whilst a student, with attendant student discount, Zbrush is, in my opinion an awesome piece of 3D modelling software that’s a world more user-friendly than Maya, Blender or Cinema 4D (wonderful as all of those are).
Though I intend to contact Pixologic to see if I can get some new passwords to give me back my beloved Zbrush I have, in the meantime, decided to try another program, Sculptris. Not unconnected, Sculptris is also produced by Pixologic and is available to download free from their website. There is no denying that it is a sort of ‘ZBrush Lite” with far less functionality then its big, expensive brother, but still I thought it was worth a try.
So try I have and here is my first attempt at sculpting a head in Sculptris:
3D head model using Sculptris, by AR Vincent, copyright 2012
I didn’t want to spend hours on this making something Pixar perfect model – and as you can tell I really haven’t – but merely to take Sculptris for a quick 10 minute test drive. Its a wonderful piece of kit and seriously savvy thinking from the nice people at Pixologic. It’s perfect for 3D hobbyists and would work well as a training ground for baby-Zbrushians or for those who use Zbrush at work/university/school and want to practice but can’t afford the full monty at home.