"Rare Sight" by A.R Vincent, Copyright 2012

Illustration Friday – Sight

For last weeks Illustration Friday I wanted to do a science fiction illustration – something that was darker than my normal subject matter and maybe hinted at adventure – this week I’m diving in to another genre for Illustration Friday… a genre very, very dear to my heart – fantasy.

So here it is, a rare sighting of the very shy and rarely seen Snarkleblaster but careful he doesn’t catch sight of you… you never know what a startled Snarkleblaster might do!

"Rare Sight" by A.R Vincent, Copyright 2012

“Rare Sight” by A.R Vincent, Copyright 2012

This technique, of combining illustration with photography, is something I’ve seen several times before and is something I’ve wanted to try and I’m sure you won’t be surprised to learn that it was created using Photoshop. I actually used the photo as the starting point for this and created the Snarkleblaster straight on to the computer, without any preliminary sketches, using my much-loved Wacom graphics tablet (not sure how I ever created anything without one!). Obviously the photo I chose dictated much of how the scene would look and, to be honest, other than that I had no clear idea for the details of the character’s look, instead just following my nose and seeing where the character took me, making the end result quite a surprise!

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Why Woodland Animation

Britains native broadleaf woodland is disappearing fast. Broadleaf trees, such as oak, ash and birch, have been part of the British landscape for hundreds of years and support a diverse and complex eco-system not found elsewhere. If we let our broadleaf woodland disappear through dereliction, mismanagement or convertion to fast growing non-native conifers then we will also be saying goodbye to the sight of bluebell woods, autumn colours and the home of countless lichens, birds and insects.

I created this 2D animation for Why Woodland, to help raise awareness of the threats to the British broadleaf woods. To find out more and show your support visit them on Facebook.com/whywoodland or on Twitter @whywoodland

This was animated using a combo of Adobe Photoshop and Premiere Pro CS5 and, after loosing the battle with the CS5 version, Flash CS4. The process has sustained my love for Photoshop, made me begin to appreciate Premiere (despite the complete debacle that was rendering) and, after hours fighting with animation in Flash CS4 and CS5, made me desperate to master animating in After Effects!!

As with all projects I loved and hated this project by turns and in equal measure. There are always little moments that punctuate a project and the fustration  and anxiety that I felt when faced with constantly crashing software, unfathomable formatting errors and render troubles was set in stark contrast against the fun of designing the tree-gobbling-money-machine (every home should have one!), the satisfaction of making the squirrel talk and the thrill of discovering the chromakey function in Premiere.

Enjoy!

Rusty The Robot

Meet Rusty The Robot….

Yes, for those of you who saw the university Character Animation project I posted up here earlier in the year, you’ll know that my odd fascination with designs incorporating battered robot characters continues!! This steampunk inspired illustration looks at the juxtaposition between machines and nature, with a slight nods in the direction of both Pixar’s ‘Wall-E’ and 2004 film ‘I,Robot’.

Rusty is my first attempt at character illustration using the techniques I learnt from some Photoshop tutorials, including the Turf Text tutorial (see previous post), that I have been working through. This is obviously a first attempt and very rough and ready. I could spend a lot of time to polish it up, but it was really just a trial to see if I could apply the tutorial info to my own concept.