Adobe’s Flash has been a little contriversial of late, having sparked the ructions between Adobe and Apple as to whether web content created with it would be usable on the latters products. When Adobe lost the battle it was kind of assumed that Flash was probably dead in the water but that doesn’t seem to be the case. Now with HTML5 making interactive web content a different ball game Flash’s future is in question again.
I can’t comment on whether the Apple debacle or the introduction of HTML5 will once and for all dispatch Flash as a tool for interactive web creation because I don’t know and, if I’m frank, don’t really care! My interest in Flash has nothing to do with interactive web content and everything to do with animation.
The Right Tool… Not A ‘Right Tool’
So why am I rabitting on about Flash then?
I have recently been commissioned to produce a piece of 2D
animation for a client – all the details of which will be kept on the QT until the project is done and dusted. I am not doing this endeavour alone, instead roping in some old friends to help me cope with the projects large volume of work and inevtiable crazy fast turn around. Together we decided that the best tool to use for this was Adobe Flash. Well, when I say “best” it was the appropriate tool for the job, however “best” would imply a certain familiarity and fore knowledge of the product which isn’t exactly the case. So to make sure I didn’t look a right tool I’ve been cracking on trying to wrap my head around the new features.
Don’t get me wrong, I have done training in Flash – I have a little certificate and everything – except it was a long time ago, before I had any real notion about studying animation or David Cameron had any notion he’d end up as Prime Minister or anyone had used an iPad! I spent two days learning Flash CS4 and then two subisquent days trying to work out how to adapt those lessons for CS3 which is all I had installed!
Now I have CS5…
One of the features of CS5 that I’m not so familiar with is the, cringely names, ‘boning tool’, which creates an armature that can be used for animating any jointed thing… from people, to cats, to cranes (both bird and machine!).
So here’s my first attempt at creating something that uses the boning tool in Flash CS5…
I emphasise it really was my very first attempt and I know I have lots more work to do but it was, in more ways then one, my first steps with Flash!!