Another Day Another Sculptris Model

Progressing, some might say evolving, from slugs today I’ve tried creating something with limbs.

Meet Teddy…

"Teddy" by A.R Vincent, copyright 2012

“Teddy” by A.R Vincent, copyright 2012

Though I think I’m getting better with the software there are still some things that confuse me – like how to move a second sphere, the best way to make eyes, or how to reselect said sphere/s once they are anywhere near the original mesh. Confusing! I guess I’m just going to have to sit down and watch a few more tutorials. Still, finding a lot to love about Sculptris, perhaps tomorrow I’ll try adding some texture to this less than cuddly teddy bear!

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'Ugly Joe' by A.R Vincent, copyright 2012

Getting My Head Around Adobe After Effects

Whilst lamenting the problems I was having recently animating in Flash someone suggested a better program to try would be After Effects. So yesterday I decided to give it a go!

After Effects has been languishing on my PC for quite a while now as, like Adobe Bridge and Soundbooth, it was part of the Adobe Creative Suite. Despite the fact that I had heard great things about the program, I have never been sure quite what to do with After Effects. Part of this dilemma came from being slightly unsure what it did! I had originally been introduced to it as a motion graphics package but quickly discovered that it was equally, if not better, known as a VFX tool. However, since neither VFX or motion graphics were my immediate concern when I got the Suite my attentions strayed to Photoshop and Flash and After Effects was put to one side.

A much more significant part of the problem I had with After Effects was, since I had never had need of it, I had never learnt it and thus hadn’t the foggiest how to use it! But yesterday, with an intimidatingly hefty tome on the subject beside me and a screen full of free video tutorial, I started to find out what dark magic I had to master to master After Effects and today I tried to implement what I had learnt on a completely new project.

Here’s the result…

Ugly Joe himself was created in Photoshop and the sequences were put together and titles added in Premiere Pro, but all the animating was done in After Effects… possibly proving that a little knowledge is a dangerous thing ;P